This is a shot of the gargoyle being redone with a new body and better skeleton. […] I digitized all the models in my office. I had a sweet setup with a small blue screen and video camera. That’s how we did most of the weapons too as well as the disembodied hand (I just used my own hand for that).
A reminder than many of the greatest, most memorable enemies and NPC sprites were digitized, palletized pictures of handcrafted clay sculptures and models.
These days the whole process usually takes place inside expensive modeling software, takes weeks and months to complete, yet often results in finely crafted, super-detailed but ultimately forgettable characters.